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Turtle power!

Uses his shield to take cover on the battlefield. He also carries self-made cherry bombs that he lobs in battle.

Abilities

Cherry Bomb
Active Cherry Bomb
Gunboat cost 3
Deployment cost +1

Also tastes like cherries!

Throws a small explosive at the closest building.

Level Hero level required Cost
1 3—
2 54
3 75
4 96
5 118
6 1311
7 1514
8 1718
9 1924
10 2130
11 211
12 212
13 213
14 21Extra Training required
15 21
Shell Shield
Passive Shell Shield

Take Cover!

Entire squad takes reduced damage while not moving.

Level Hero level required CostBoost permil
1 2—11 %
2 4412 %
3 6513 %
4 8614 %
5 10815 %
6 121117 %
7 141419 %
8 161821 %
9 182423 %
10 203025 %
11 20128 %
12 20231 %
13 20334 %
14 20Extra Training required37 %
15 2040 %

Talents

Covering Fire
Talent 1 Covering Fire

The first rule of combat is you can only hit if you actually shoot.

Squad members can shoot while moving with a range of tiles.

Fire Discipline
Talent 2 Fire Discipline

Once you have mastered shooting, you can proceed to the more advanced concept of aiming.

Attack range of all squad members is increased by 300 for both stationary and moving fire.

Extra Training
Talent 3 Extra Training

All leaders can benefit from advanced training courses. Or combat experience. Or advice from veterans. Or just watching TV.

Leader's Passive and Active Ability level is increased by 2.

Extended Cover
Talent 4 Extended Cover

It took a while for the squad to believe Honu's shell actually blocks incoming fire.

Damage reduction provided by Shell Shield lasts for 2 s after unit starts moving.

Assault Tactics
Talent 5 Assault Tactics

The Strawberry Bomb is a cruder version of the Cherry Bomb.

When Shell Shield activates, the Leader throws a grenade with damage of 300 % of the Leader's attack damage.

Stats

HealthDamage
1 245
60per sec60 per shot
2 300
64per sec64 per shot
3 360
70per sec70 per shot
4 430
76per sec76 per shot
5 505
82per sec82 per shot
6 590
88per sec88 per shot
7 680
96per sec96 per shot
8 785
104per sec104 per shot
9 900
112per sec112 per shot
10 1 030
122per sec122 per shot
11 1 170
132per sec132 per shot
12 1 330
142per sec142 per shot
13 1 500
154per sec154 per shot
14 1 685
168per sec168 per shot
15 1 895
180per sec180 per shot
16 2 125
196per sec196 per shot
17 2 375
212per sec212 per shot
18 2 650
230per sec230 per shot
19 2 950
248per sec248 per shot
20 3 290
268per sec268 per shot
21 3 660
290per sec290 per shot
22 4 060
314per sec314 per shot
23 4 500
340per sec340 per shot
24 4 965
368per sec368 per shot
25 5 470
398per sec398 per shot
26 6 040
430per sec430 per shot
27 6 670
466per sec466 per shot
28 7 350
504per sec504 per shot
29 8 300
544per sec544 per shot
Total ——