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Robotic precision!

Can fire a modified laser beam that temporarily phases targets. Phased targets can not shoot back, but any damage done is only applied when the target phases back.

Abilities

Phasing Ray
Active Phasing Ray
Gunboat cost 4
Deployment cost +4

Time for a time-out!

Applies a phase status effect on all targets in a line. Phased targets cannot attack and they only take 50 % of inflicted damage. This damage is stored and applied when the target phases back.

Level Hero level required CostRange
1 2—63,8
2 3465,1
3 4566,4
4 5667,6
5 6868,9
6 71170,1
7 81471,4
8 91872,7
9 112473,9
10 123075,2
11 12176,4
12 12277,7
13 12379,0
14 12Extra Training required80,2
15 1281,5
Spatial Desynchronization
Passive Spatial Desynchronization

Dr. T wants everything to be bigger.

Each time Phasimov applies phase on a target, his size increases and he gets a damage bonus. 25% of this bonus is also applied as an armor bonus and as a speed decrease. This bonus is capped to 200% and lasts for 20 s.

Level Hero level required CostPhasing Bonus
1 1—2 %
2 242,5 %
3 353 %
4 463,5 %
5 584 %
6 6114,5 %
7 7145 %
8 8185,5 %
9 10246 %
10 12307 %
11 1218 %
12 1229 %
13 12310 %
14 12Extra Training required12 %
15 1215 %

Talents

0th Law
Talent 1 0th Law

This robot may harm others if necessary for the successful completion of its mission.

Increases damage applied to phased targets to 75 %.

1st Law
Talent 2 1st Law

This robot should not care about receiving damage, as it can always be rebuilt.

The range of phased buildings decreases by -50 % for 6 s after phasing back.

Extra Training
Talent 3 Extra Training

All leaders can benefit from advanced training courses. Or combat experience. Or advice from veterans. Or just watching TV.

Leader's Passive and Active Ability level is increased by 2.

2nd Law
Talent 4 2nd Law

This robot should in all cases seek to cause maximum collateral damage.

Increases Phasing Ray's effect area to 5,0 tiles from the beam.

3rd Law
Talent 5 3rd Law

This robot may never hurt turtles or by inaction cause turtles to be hurt.

Damage boost from Spatial Desynchronization applies to the whole squad.

Stats

HealthDamage
1 3 120
1 154per sec146 per shot
2 3 230
1 209per sec153 per shot
3 3 320
1 265per sec160 per shot
4 3 530
1 322per sec167 per shot
5 3 750
1 381per sec175 per shot
6 3 980
1 440per sec182 per shot
7 4 220
1 501per sec190 per shot
8 4 470
1 563per sec198 per shot
9 4 730
1 626per sec206 per shot
10 5 000
1 690per sec214 per shot
11 5 280
1 755per sec222 per shot
12 5 570
1 822per sec230 per shot
13 5 870
1 890per sec239 per shot
14 6 180
1 958per sec248 per shot
15 6 500
2 028per sec256 per shot
16 6 830
2 054per sec260 per shot
Total ——