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Mimic!

Transforms its turret based on incoming fire and shoots back using mimicked weaponry. Can also select which weapon to mimic.

Abilities

Advanced Mimicry
Active Advanced Mimicry
Gunboat cost 6
Deployment cost +4

Nice gun, I'll take it!

Mimics targeted defense weaponry for a fixed duration. Cannot target Proto Defenses.

Level Hero level required CostMimicry Duration
1 1—16 s
2 2417 s
3 3518 s
4 4619 s
5 5820 s
6 61121 s
7 71422 s
8 91823 s
9 112424 s
10 123025 s
11 12126 s
12 12227 s
13 12328 s
14 12Extra Training required29 s
15 1230 s
Basic Mimicry
Passive Basic Mimicry

It's easier to mimic things when they are delivered to you.

If no weapons are currently mimicked, mimics the next weapon that hits Blobster for 5 s. Damage received is reduced up to 50 % based on mimicked weapon's attack range. Boost scales linearly from maximum boost at 5,0 tiles to no boost at 20,0 tiles.

Level Hero level required CostDamage bonus
1 1—30 %
2 2435 %
3 3540 %
4 4645 %
5 5850 %
6 61160 %
7 71470 %
8 81880 %
9 102490 %
10 1230100 %
11 121110 %
12 122120 %
13 123130 %
14 12Extra Training required140 %
15 12150 %

Talents

Neural Link
Talent 1 Neural Link

When you are the weapon, it can be operated more quickly.

Blobster additionally gains a speed boost up to 100 % based on attack range. Boost scales linearly from maximum boost at 5,0 tiles to no boost at 20,0 tiles.

Wide Selection
Talent 2 Wide Selection

Something always remains from every copied weapon.

Each different weapon type Blobster has mimicked increases its attack damage by 15 %.

Extra Training
Talent 3 Extra Training

All leaders can benefit from advanced training courses. Or combat experience. Or advice from veterans. Or just watching TV.

Leader's Passive and Active Ability level is increased by 2.

Adaptive Immunity
Talent 4 Adaptive Immunity

Lack of a nervous system can be beneficial.

Negative status effects have no effect on Blobster. They are absorbed and added to Blobster's weapon. Effects expire when weapon is changed.

Biological Codebreaking
Talent 5 Biological Codebreaking

When crazy engineering meets crazy biology.

Advanced Mimicry can be used to mimic Proto Defenses' weaponry.

Stats

HealthDamage Explosion damage
1 25 000
139per sec278 per shot
2000
2 26 800
152per sec304 per shot
2200
3 28 600
165per sec330 per shot
2420
4 30 600
180per sec360 per shot
2660
5 32 800
197per sec394 per shot
2930
6 35 000
214per sec428 per shot
3220
7 37 500
234per sec468 per shot
3540
8 40 000
255per sec510 per shot
3900
9 43 000
278per sec556 per shot
4290
10 46 000
302per sec604 per shot
4700
11 49 500
327per sec654 per shot
5190
12 53 000
353per sec706 per shot
5700
13 56 700
381per sec762 per shot
6300
14 60 600
411per sec822 per shot
6900
15 64 800
444per sec888 per shot
7600
16 69 300
480per sec960 per shot
8350
Total —— —