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Cybernetic Horrors

Can be directed independently with a Squad Command. Gains a small speed boost for the command's duration.

Abilities

Squad Command
Active Squad Command
Gunboat cost 4
Deployment cost +4

Orders Received!

Commands this squad to move to a specific location or attack a specific target.

Level Hero level required CostBonus de vitesse
1 1—20 %
2 2425 %
3 3530 %
4 4635 %
5 5840 %
6 61145 %
7 71455 %
8 81865 %
9 92475 %
10 93090 %
11 91105 %
12 92120 %
13 93135 %
14 9Biomechanical Implants required160 %
15 9200 %

Talents

Wireless Guidance
Talent 1 Wireless Guidance

##@INIT////UPG_DL##\n##UPG_INST##\n--\nDISTANCE == IRRELEVANT\n--\n##REBOOT##

Energy cost of Squad Command is reduced by 50 %.

Persistent Memory
Talent 2 Persistent Memory

##@INIT////UPG_DL##\n##UPG_INST##\n--\nDISTRACTIONS == IRRELEVANT\n--\n##REBOOT##

Duration of Squad Command is increased to 20 s.

Biomechanical Implants
Talent 3 Biomechanical Implants

##@INIT////UPG_DL##\n##UPG_INST##\n--\nFATIGUE == IRRELEVANT\n--\n##REBOOT##

Evasive Maneuvering
Talent 4 Evasive Maneuvering

##@INIT////UPG_DL##\n##UPG_INST##\n--\nDAMAGE == IRRELEVANT\n--\n##REBOOT##

Damage taken by squad members is reduced by 25 % while Squad Command is active.

Neural Override
Talent 5 Neural Override

##@INIT////UPG_DL##\n##UPG_INST##\n--\nPAIN == IRRELEVANT\n--\n##REBOOT##

Duration of negative status effects affecting squad members is reduced by 75 % while Squad Command is active.

Stats

HealthDamage
1 400
1 100per sec2 420 per shot
2 480
1 300per sec2 860 per shot
3 610
1 500per sec3 300 per shot
4 800
1 700per sec3 740 per shot
5 960
1 900per sec4 180 per shot
6 1 120
2 100per sec4 620 per shot
7 1 200
2 300per sec5 060 per shot
8 1 300
2 500per sec5 500 per shot
9 1 400
2 800per sec6 160 per shot
10 1 550
3 100per sec6 820 per shot
Total ——