One for all!
Protects squad members by taking some of their damage on himself. Can redeploy troops freely anywhere on the battlefield.
To boldly go where we are most needed.
Moves the Leader to the target point on the battlefield. The squad will follow after a delay. Troops will be stunned on arrival.
| Level | Hero level required | Cost | Delay | Stun duration |
|---|---|---|---|---|
| 1 | 3 | — | ||
| 2 | 5 | |||
| 3 | 7 | |||
| 4 | 9 | |||
| 5 | 11 | |||
| 6 | 13 | |||
| 7 | 15 | |||
| 8 | 17 | |||
| 9 | 19 | |||
| 10 | 21 | |||
| 11 | 21 | |||
| 12 | 21 | |||
| 13 | 21 | |||
| 14 | 21 | Extra Training required | ||
| 15 | 21 |
Is that all you've got?
Takes a portion of other squad members' damage and avoids most of it.
| Level | Hero level required | Cost | Transfert | Reduction |
|---|---|---|---|---|
| 1 | 2 | — | ||
| 2 | 4 | |||
| 3 | 6 | |||
| 4 | 8 | |||
| 5 | 10 | |||
| 6 | 12 | |||
| 7 | 14 | |||
| 8 | 16 | |||
| 9 | 18 | |||
| 10 | 20 | |||
| 11 | 20 | |||
| 12 | 20 | |||
| 13 | 20 | |||
| 14 | 20 | Extra Training required | ||
| 15 | 20 |
Julius eats like a hummingbird. Food equal to his own body weight each day.
Squad's base health is increased by 3000.
You should not shoot at Julius. Not because it hurts him but because it makes him angry. And you would not want to see him angry.
Leader's attack damage is increased by
All leaders can benefit from advanced training courses. Or combat experience. Or advice from veterans. Or just watching TV.
Leader's Passive and Active Ability level is increased by 2.
Sometimes Julius also remembers to put his shield in front of himself, not just others. He just feels it is selfish.
Damage avoidance from Tanking Ability is also applied to damage done directly to the Leader.
Often even burly Heavies can totally hide behind Julius's massive frame.
Squad members will stay alive until the Leader is lost.
| Health | Damage | |
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| 28 | ||
| 29 | ||
| Total | — | — |
The Beachadex stays open to everyone. An account also lets you track your progress: