Boooooom!!
All units in the squad clear Mines by walking into them when they are within range. Entire squad takes reduced damage from Mines.
X marks the spot. For eXplosives!
All units in the squad will approach and trigger Mines in range. Units take reduced damage from Mines.
| Level | Hero level required | Cost | Damage reduction |
|---|---|---|---|
| 1 | 2 | — | |
| 2 | 4 | ||
| 3 | 6 | ||
| 4 | 8 | ||
| 5 | 10 | ||
| 6 | 12 | ||
| 7 | 14 | ||
| 8 | 16 | ||
| 9 | 18 | ||
| 10 | 20 | ||
| 11 | 20 | ||
| 12 | 20 | ||
| 13 | 20 | ||
| 14 | 20 | Extra Training required | |
| 15 | 20 |
Torstein claims explosions are a great way to get you \qin the mood\q.
Every time squad members take damage from any Mine, their attack damage is increased by 5 %.
There is no trick to mineclearing. You just need to look cool when they go off.
When squad members take damage from any Mine their movement and attack speed is increased by 30 % for 3 s.
All leaders can benefit from advanced training courses. Or combat experience. Or advice from veterans. Or just watching TV.
Leader's Passive and Active Ability level is increased by 2.
Torstein's squad calls Shock Mines \qJoy Buzzers\q.
Squad members ignore the stun effect of Shock Mines.
Maybe it is the Rule of Cool.
Squad members convert damage taken from Mines into shields. Shield strength is equal to the mitigated Mine damage. Maximum shield strength is equal to unit's maximum health.
| Health | Damage | |
|---|---|---|
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| 29 | ||
| Total | — | — |
The Beachadex stays open to everyone. An account also lets you track your progress: