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Medicine & Mayhem!

Deals damage to defenses and can heal units on the battlefield based on damage dealt. Gives damage resistance to nearby units.

Abilities

Healing Beacon
Active Healing Beacon
Gunboat cost 6
Deployment cost +6

Less hurt, less work

Heals units in an area. When Leader deals damage a Healing Burst is added to the next Healing Beacon. The accumulated burst healing is equal to 200 % of damage dealt. Maximum burst healing is 300 % of Leader's maximum health.

Level Hero level required Cost
1 2—
2 34
3 45
4 56
5 68
6 811
7 1014
8 1218
9 1424
10 1630
11 161
12 162
13 163
14 16Extra Training required
15 16
Nanobot Cloud
Passive Nanobot Cloud

Proactive damage prevention.

Gives damage resistance to units within 4,0 tiles of the Leader.

Level Hero level required CostStatusEffectAmount
1 1—250
2 24260
3 35270
4 46280
5 58290
6 711300
7 914310
8 1118320
9 1324340
10 1530360
11 151380
12 152400
13 153420
14 15Extra Training required460
15 15500

Talents

My Hand Will Protect You
Talent 1 My Hand Will Protect You

Best way to heal is to prevent the damage.

When Healing Beacon is deployed, any healing from the Healing Burst that goes over unit's maximum health is converted to shields. Maximum shield strength is 30 % of unit's maximum health.

I Shall Reach You
Talent 2 I Shall Reach You

Linnea dreams of being able to care for everyone on the battlefield.

Radius of Nanobot Cloud is increased to 6,0 tiles.

Extra Training
Talent 3 Extra Training

All leaders can benefit from advanced training courses. Or combat experience. Or advice from veterans. Or just watching TV.

Leader's Passive and Active Ability level is increased by 2.

Less Fear, More Action!
Talent 4 Less Fear, More Action!

The sight of Linnea stomping on the battlefield in her powersuit often causes foolhardy bravery.

Nanobot Cloud will additionally increase troop damage by 25 %.

You Need Not Leave
Talent 5 You Need Not Leave

Linnea has trouble letting people go. Luckily, here in the archipelago she doesn't have to.

If units are lost within the area of an active Healing Beacon they are immediately resurrected. This follows normal resurrection rules.

Stats

HealthDamage
1 2 000
228per sec160 per shot
2 2 176
242per sec170 per shot
3 2 368
256per sec180 per shot
4 2 576
271per sec190 per shot
5 2 804
287per sec201 per shot
6 3 048
304per sec213 per shot
7 3 316
322per sec226 per shot
8 3 608
341per sec239 per shot
9 3 928
361per sec253 per shot
10 4 272
383per sec268 per shot
11 4 648
406per sec284 per shot
12 5 056
430per sec301 per shot
13 5 504
455per sec319 per shot
14 5 992
482per sec338 per shot
15 6 520
511per sec358 per shot
16 7 088
541per sec379 per shot
17 7 712
573per sec401 per shot
18 8 392
607per sec425 per shot
19 9 128
642per sec450 per shot
20 9 930
680per sec477 per shot
Total ——