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Air Support!

Roberto has added a launcher to his zooka, so he can launch Flybots to demolish defenses He has also created Defenders to intercept incoming projectiles.

Abilities

Defender
Active Defender
Gunboat cost 8
Deployment cost +6

Watching over you!

Destroys enemy projectiles that come in range. The Defender is destroyed after blocking a specific amount of hits.

Level Hero level required Cost
1 3—
2 54
3 75
4 96
5 118
6 1311
7 1514
8 1718
9 1924
10 2130
11 211
12 212
13 213
14 21Extra Training required
15 21
Flybot
Passive Flybot

Airborne Surprise!

Spawns flying bots that attack buildings and explode on contact.

Level Hero level required CostSpawned level
1 2—0
2 441
3 652
4 863
5 1084
6 12115
7 14146
8 16187
9 18248
10 20309
11 20110
12 20211
13 20312
14 20Extra Training required13
15 2014

Talents

Double Delivery
Talent 1 Double Delivery

A bug in the construction process causes these bots to appear in pairs. Nobody knows why, but no one is complaining. Except the Blackguard.

Spawn count for Flybots is increased to 2.

Stun Payload
Talent 2 Stun Payload

Dumping the remaining energy to supercharge the interception field yields shocking results.

When a Defender is destroyed, enemies within 4,0 tiles are shocked for 4 s.

Extra Training
Talent 3 Extra Training

All leaders can benefit from advanced training courses. Or combat experience. Or advice from veterans. Or just watching TV.

Leader's Passive and Active Ability level is increased by 2.

Pimenta Malagueta
Talent 4 Pimenta Malagueta

Adding some hot chilis has a surprising effect on the bot's explosive strength.

Flybot damage range is increased to tiles.

Return To Sender
Talent 5 Return To Sender

It is not possible to calibrate the interception field to direct the energy of an intercepted projectile. It works anyway.

Defender returns 50 % of intercepted projectile's damage back to the source.

Stats

HealthDamage
1 83
120per sec240 per shot
2 90
132per sec264 per shot
3 120
145per sec290 per shot
4 130
159per sec318 per shot
5 165
175per sec350 per shot
6 175
194per sec388 per shot
7 220
213per sec426 per shot
8 240
234per sec468 per shot
9 295
256per sec512 per shot
10 320
284per sec568 per shot
11 385
310per sec620 per shot
12 420
342per sec684 per shot
13 505
376per sec752 per shot
14 550
414per sec828 per shot
15 650
456per sec912 per shot
16 710
501per sec1 002 per shot
17 835
552per sec1 104 per shot
18 910
606per sec1 212 per shot
19 1 065
668per sec1 336 per shot
20 1 160
734per sec1 468 per shot
21 1 350
807per sec1 614 per shot
22 1 470
875per sec1 750 per shot
23 1 700
942per sec1 884 per shot
24 1 855
1 010per sec2 020 per shot
25 2 145
1 080per sec2 160 per shot
26 2 330
1 155per sec2 310 per shot
27 2 680
1 236per sec2 472 per shot
28 3 055
1 347per sec2 694 per shot
Total ——