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INCOMING!

Can fire a salvo of supporting attacks at targets in a designated area.

Abilities

Siege Mode
Active Siege Mode
Gunboat cost 10
Deployment cost +2

Maybe it would move faster in water?

Leader moves initially very slowly, but speed increases over time while moving. This speedup is lost when leader stops.

Level Hero level required CostCooldown millis
1 1—4000
2 243800
3 353600
4 463400
5 583200
6 6113000
7 7142800
8 8182600
9 9242400
10 9302300
11 912200
12 922100
13 932000
14 9Extra Training required1900
15 91800
Artillery Support
Passive Artillery Support

More firepower is always desirable.

Designate a target area. Mechalodon fires at targets within this area when they are attacked by other troops. Damage is equal to 200 % of leader's attack. After 5 attacks, there is a reload for 6 s.

Level Hero level required CostRamp up per second
1 1—500
2 24600
3 35700
4 46800
5 58900
6 6111000
7 7141100
8 8181200
9 8241300
10 9301400
11 911500
12 921600
13 931700
14 9Extra Training required1800
15 91900

Talents

Intensive Fire
Talent 1 Intensive Fire

The Mechalodon was captured on a raid on Cyber Trader's fleet.

Leader's attack speed increases by 15 % every second while attacking, up to 100 %. This boost resets when leader stops attacking.

Continuous Fire
Talent 2 Continuous Fire

The Mechalodon is meant to provide fire support when a gunboat is not available, such as when attacking from submarines.

Artillery Support's reload time is reduced to 0 s.

Extra Training
Talent 3 Extra Training

All leaders can benefit from advanced training courses. Or combat experience. Or advice from veterans. Or just watching TV.

Leader's Passive and Active Ability level is increased by 2.

Suppressive Fire
Talent 4 Suppressive Fire

The Mechalodon can fire while standing in the sea or even fully submerged.

While Artillery Support is active the leader launches an additional attack every 4 s at a random building in the designated area.

Ranging Fire
Talent 5 Ranging Fire

Mechalodons can't swim, despite the shark head.

When Artillery Support is deployed the leader immediately launches 5 attacks on random buildings in the designated area.

Stats

HealthDamage Explosion damage
1 18 600
1 136per sec1 136 per shot
0
2 19 140
1 198per sec1 198 per shot
0
3 19 700
1 264per sec1 264 per shot
0
4 20 280
1 329per sec1 329 per shot
0
5 20 880
1 397per sec1 397 per shot
0
6 21 500
1 467per sec1 467 per shot
0
7 22 140
1 538per sec1 538 per shot
0
8 22 800
1 611per sec1 611 per shot
0
9 23 500
1 689per sec1 689 per shot
0
10 24 200
1 770per sec1 770 per shot
0
11 24 900
1 855per sec1 855 per shot
0
12 25 700
1 943per sec1 943 per shot
0
Total —— —