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Cybernetic Horrors

Can be directed independently with a Squad Command. Gains a small speed boost for the command's duration.

Abilities

Squad Command
Active Squad Command
Gunboat cost 4
Deployment cost +4

Orders Received!

Commands this squad to move to a specific location or attack a specific target.

Level Hero level required CostBonus de vitesse
1 1—20 %
2 2425 %
3 3530 %
4 4635 %
5 5840 %
6 61145 %
7 71455 %
8 81865 %
9 82475 %
10 93090 %
11 91105 %
12 92120 %
13 93135 %
14 9Biomechanical Implants required160 %
15 9200 %

Talents

Wireless Guidance
Talent 1 Wireless Guidance

##@INIT////UPG_DL##\n##UPG_INST##\n--\nDISTANCE == IRRELEVANT\n--\n##REBOOT##

Energy cost of Squad Command is reduced by 50 %.

Persistent Memory
Talent 2 Persistent Memory

##@INIT////UPG_DL##\n##UPG_INST##\n--\nDISTRACTIONS == IRRELEVANT\n--\n##REBOOT##

Duration of Squad Command is increased to 20 s.

Biomechanical Implants
Talent 3 Biomechanical Implants

##@INIT////UPG_DL##\n##UPG_INST##\n--\nFATIGUE == IRRELEVANT\n--\n##REBOOT##

Evasive Maneuvering
Talent 4 Evasive Maneuvering

##@INIT////UPG_DL##\n##UPG_INST##\n--\nDAMAGE == IRRELEVANT\n--\n##REBOOT##

Damage taken by squad members is reduced by 25 % while Squad Command is active.

Neural Override
Talent 5 Neural Override

##@INIT////UPG_DL##\n##UPG_INST##\n--\nPAIN == IRRELEVANT\n--\n##REBOOT##

Duration of negative status effects affecting squad members is reduced by 75 % while Squad Command is active.

Stats

HealthDamage Explosion damage
1 18 600
952per sec95 per shot
0
2 19 140
983per sec98 per shot
0
3 19 700
1 015per sec102 per shot
0
4 20 280
1 046per sec105 per shot
0
5 20 880
1 078per sec108 per shot
0
6 21 500
1 111per sec111 per shot
0
7 22 140
1 143per sec114 per shot
0
8 22 800
1 175per sec118 per shot
0
9 23 500
1 210per sec121 per shot
0
10 24 200
1 247per sec125 per shot
0
11 24 900
1 286per sec129 per shot
0
12 25 700
1 324per sec132 per shot
0
Total —— —