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Cybernetic Horrors

Can be directed independently with a Squad Command. Gains a small speed boost for the command's duration.

Abilities

Squad Command
Active Squad Command
Gunboat cost 4
Deployment cost +4

Orders Received!

Commands this squad to move to a specific location or attack a specific target.

Level Hero level required CostBonus de vitesse
1 1—20 %
2 2425 %
3 3530 %
4 4635 %
5 5840 %
6 61145 %
7 71455 %
8 81865 %
9 92475 %
10 103090 %
11 101105 %
12 102120 %
13 103135 %
14 10Biomechanical Implants required160 %
15 10200 %

Talents

Wireless Guidance
Talent 1 Wireless Guidance

##@INIT////UPG_DL##\n##UPG_INST##\n--\nDISTANCE == IRRELEVANT\n--\n##REBOOT##

Energy cost of Squad Command is reduced by 50 %.

Persistent Memory
Talent 2 Persistent Memory

##@INIT////UPG_DL##\n##UPG_INST##\n--\nDISTRACTIONS == IRRELEVANT\n--\n##REBOOT##

Duration of Squad Command is increased to 20 s.

Biomechanical Implants
Talent 3 Biomechanical Implants

##@INIT////UPG_DL##\n##UPG_INST##\n--\nFATIGUE == IRRELEVANT\n--\n##REBOOT##

Evasive Maneuvering
Talent 4 Evasive Maneuvering

##@INIT////UPG_DL##\n##UPG_INST##\n--\nDAMAGE == IRRELEVANT\n--\n##REBOOT##

Damage taken by squad members is reduced by 25 % while Squad Command is active.

Neural Override
Talent 5 Neural Override

##@INIT////UPG_DL##\n##UPG_INST##\n--\nPAIN == IRRELEVANT\n--\n##REBOOT##

Duration of negative status effects affecting squad members is reduced by 75 % while Squad Command is active.

Stats

HealthDamage
1 1 295
30per sec7 per shot
2 1 450
31per sec8 per shot
3 1 622
33per sec8 per shot
4 1 814
35per sec8 per shot
5 2 025
36per sec9 per shot
6 2 262
38per sec9 per shot
7 2 524
40per sec10 per shot
8 2 816
42per sec10 per shot
9 3 139
44per sec11 per shot
10 3 494
47per sec11 per shot
11 3 882
49per sec12 per shot
12 4 320
52per sec12 per shot
13 4 802
54per sec13 per shot
14 5 340
57per sec14 per shot
15 5 930
60per sec14 per shot
Total ——