Beachadex
Troops & Army Abilities Buildings Engravings Gadgets Events Blitz Temporary abilities Warship Deployment Mega Crab Sonar Ops Pass Boom Troop Mania
Community
Calculators Create your Warships Community seasons Log in

Cybernetic Horrors

Can be directed independently with a Squad Command. Gains a small speed boost for the command's duration.

Abilities

Squad Command
Active Squad Command
Gunboat cost 4
Deployment cost +4

Orders Received!

Commands this squad to move to a specific location or attack a specific target.

Level Hero level required CostBonus de vitesse
1 3—20 %
2 6425 %
3 9530 %
4 12635 %
5 15840 %
6 181145 %
7 211455 %
8 231865 %
9 242475 %
10 253090 %
11 251105 %
12 252120 %
13 253135 %
14 25Biomechanical Implants required160 %
15 25200 %

Talents

Wireless Guidance
Talent 1 Wireless Guidance

##@INIT////UPG_DL##\n##UPG_INST##\n--\nDISTANCE == IRRELEVANT\n--\n##REBOOT##

Energy cost of Squad Command is reduced by 50 %.

Persistent Memory
Talent 2 Persistent Memory

##@INIT////UPG_DL##\n##UPG_INST##\n--\nDISTRACTIONS == IRRELEVANT\n--\n##REBOOT##

Duration of Squad Command is increased to 20 s.

Biomechanical Implants
Talent 3 Biomechanical Implants

##@INIT////UPG_DL##\n##UPG_INST##\n--\nFATIGUE == IRRELEVANT\n--\n##REBOOT##

Evasive Maneuvering
Talent 4 Evasive Maneuvering

##@INIT////UPG_DL##\n##UPG_INST##\n--\nDAMAGE == IRRELEVANT\n--\n##REBOOT##

Damage taken by squad members is reduced by 25 % while Squad Command is active.

Neural Override
Talent 5 Neural Override

##@INIT////UPG_DL##\n##UPG_INST##\n--\nPAIN == IRRELEVANT\n--\n##REBOOT##

Duration of negative status effects affecting squad members is reduced by 75 % while Squad Command is active.

Stats

HealthDamage Explosion damage
1 930
497per sec174 per shot
45
2 970
524per sec183 per shot
50
3 1 030
550per sec192 per shot
55
4 1 070
577per sec202 per shot
60
5 1 120
603per sec211 per shot
65
6 1 170
635per sec222 per shot
70
7 1 230
667per sec233 per shot
75
8 1 280
698per sec244 per shot
80
9 1 340
736per sec257 per shot
85
10 1 410
773per sec270 per shot
90
11 1 470
810per sec283 per shot
95
12 1 530
852per sec298 per shot
100
13 1 610
894per sec313 per shot
105
14 1 690
937per sec327 per shot
110
15 1 760
984per sec344 per shot
115
16 1 840
1 032per sec361 per shot
120
17 1 930
1 085per sec379 per shot
125
18 2 010
1 141per sec399 per shot
130
19 2 110
1 196per sec418 per shot
135
20 2 200
1 257per sec439 per shot
140
21 2 300
1 318per sec461 per shot
145
22 2 410
1 387per sec485 per shot
150
23 2 520
1 456per sec509 per shot
155
24 2 640
1 530per sec535 per shot
160
25 2 760
1 604per sec561 per shot
165
26 2 880
1 683per sec588 per shot
170
27 3 010
1 768per sec618 per shot
175
28 3 150
1 858per sec649 per shot
180
29 3 300
1 951per sec682 per shot
185
Total —— —